Cyberpunk 2077

Cyberpunk 2077 casts you as V, a mercenary in Night City whose starting lifepath—Nomad, Street Kid, or Corpo—shapes early quests, background details, and occasional dialogue checks rather than drastically changing the main plot. The central story turns on the Relic, an experimental Arasaka biochip that ends up in V’s head after a botched heist and slowly overwrites their personality with the engram of Johnny Silverhand, an anti‑corpo rockerboy played by Keanu Reeves. From that point on, the game becomes a balancing act between staying alive and deciding what to do about Johnny, with their relationship evolving through shared missions, conversations, and key choices that open up different late‑game paths, including Arasaka‑aligned solutions, riding with the Aldecaldos nomads, or ceding the body to the Relic. The Phantom Liberty expansion adds an alternate endgame route in Dogtown, a sealed‑off district, framing the same core dilemma through a Cold War‑style spy story with its own final outcomes.

Night City itself is the main draw as much as the plot. Built on the ruins of Morro Bay in post‑Collapse California, it sits between corporate enclaves and badlands and is divided into sharply distinct districts: the tourist veneer and suits of City Center, the decayed hotels and gang enclaves of Pacifica, the packed barrios of Heywood, and industrial sprawls like Santo Domingo. Megacorps such as Arasaka and Militech treat the city as a private battlefield, while gangs—from heavily augmented Maelstrom to the code‑obsessed Valentinos—carve up blocks and markets. Braindances, which let users relive recorded experiences, and omnipresent AR advertising anchor the “high tech, low life” feel. The backstory of the Fourth Corporate War and the 2023 Arasaka Tower nuke hangs over everything, with in‑game lore emphasising that Silverhand was part of a larger Militech‑backed team rather than a lone terrorist.

​Mechanically, Cyberpunk 2077 is a first‑person RPG with shooting, hacking, and stealth layered over perk trees and cyberware. V’s skills and attributes determine whether they lean into smart weapons, quickhacks, melee, or a stealth‑focused build, and cybernetic implants like Sandevistans, Kerenzikovs, and cyberarms further push you towards certain playstyles. Themes of transhumanism and its costs run through side content, most obviously in cyberpsychosis cases where over‑modification erodes identity and impulse control. In the background, the Blackwall—the Netrunners’ barrier keeping rogue AIs quarantined—acts as a constant reminder that the biggest threats in this world are as much digital as physical. The city’s status as a nominally independent “Free City” leaves it in a legal grey zone that corporations exploit ruthlessly, with Arasaka clawing its way back into prominence under Yorinobu despite its earlier exile.

The game’s launch history is now part of its story. Released in December 2020 after years of marketing and high expectations, it drew praise for its world‑building and some questlines but was heavily criticised for bugs and poor performance on base consoles, leading to widespread refunds and temporary delisting from the PlayStation Store. Over the next few years, CD Projekt Red rolled out major patches and free updates; the Edgerunners update in 2022 folded in weapons, gigs, and cosmetic touches from the anime, while update 2.0 in 2023 overhauled perks, cyberware limits, and police behaviour, making the systems match the promise of the setting more closely. Phantom Liberty, launched alongside 2.0, was received as a focused, tightly written expansion, with Idris Elba’s Solomon Reed anchoring a compact tale of espionage and compromise in Dogtown.

Culturally, Cyberpunk 2077 has shifted from an example of overreach to a more complicated kind of success. Steam ratings have trended up to “Overwhelmingly Positive”, and the Edgerunners anime caused a marked spike in returning and new players. The game is peppered with easter eggs and collaborations, from Johnny’s Porsche 911 Turbo to tracks by artists like Grimes and Run the Jewels, and nods to earlier CDPR work and cyberpunk staples appear in side quests and background signage. Underneath the neon, it stays focused on ambiguous choices in a world where every solution has a cost, using V’s struggle with the Relic and Night City’s casual brutality as a way to talk about identity, power, and how much of yourself you can trade away before there’s nothing left to save.

Previous
Previous

Journeykin

Next
Next

Killing Kasorayn