Everfall City
Everfall City sits at the heart of Aeternum, the island setting of New World, and quickly becomes one of the game’s natural gathering points. Its central position and the way key quests run through it make it feel like a hub in both story and day‑to‑day play, where lore, travel, and progression constantly intersect.
The city is dominated by the Shattered Obelisk, an ancient tower apparently caught mid‑collapse above the surrounding landscape. It is one of several similar obelisks scattered across Aeternum, each tied into hints of lost cultures and strange energies. Their scale and placement draw both players and in‑game factions towards them, and the shared design across the island suggests some intentional tradition or craft, even if the details have long since been forgotten.
Everfall’s defences lean heavily on these ancient structures, which form a rough grid of obelisks around the territory. In the lore, they channel power from the stars, each one associated with a particular constellation, implying that Aeternum’s earliest builders paid close attention to the night sky. The result echoes bits of Mediterranean and Near Eastern history without pinning itself to any one culture, and the link between celestial patterns and ground‑level architecture gives the whole area a slightly observatory‑like feel.
Around the city, the wider Everfall territory offers a steady climb in difficulty. The Starstone Barrows Expedition, aimed at level 35 characters, sits nearby and rewards organised groups with gear and curiosities drawn from Ancient ruins. The surrounding countryside is contested by the Withered and the Ancients, the latter posted as tireless guards over crumbling sites and buried mechanisms. Taken together, those enemies make Everfall feel like a place balanced between a living frontier town and an older world that never quite went away.
Azoth, the strange blue substance threaded through New World’s story, also runs closely through Everfall’s identity. The city is a regular stop for anyone trying to understand Azoth’s nature, whether through main story quests or side missions tied to its use and control. The Everfall Watchtower, Beringer’s Boon, and other small landmarks around the region add further layers, each offering a piece of story, a vantage point, or a reason to linger and look around.
On a mechanical level, Everfall is tuned to support a broad range of characters. Enemies in the surrounding zones span roughly level 1 to 25, which keeps the area approachable for new players while still giving something to do for those partway through their journey. That overlap of levels means Everfall stays busy for quite a while, as people pass through repeatedly on different characters and quest lines.
The city is tightly woven into New World’s central narrative through quests like “Constellation Convergence” and “Center of the Stars”, both of which play directly on the star‑themed obelisks and Ancient technology. Those missions send players out to named lookouts, ruined structures, and finally into the Shattered Obelisk itself, tying the visible skyline into the underlying story. By threading these quests through Everfall’s distinctive landmarks, the game anchors the settlement as both a geographical crossroads and a quiet focal point for Aeternum’s larger mysteries.