Legacy Deferred
Khar Shian waits — the ancient Sith fortress on Naga Sadow's frozen moon will remain locked until early June, as Legacy Reborn's launch slips past its intended date.
Week of 30 May 2026
This week's most-discussed story required no patch notes: Star Wars: The Old Republic's community broke its silence, and Broadsword broke its deadline, as Game Update 7.9 Legacy Reborn was quietly delayed out of May and into early June. Elsewhere, the genre's weeks of anticipation continue to bear fruit — EVE Online published the full details of its Cradle of War expansion launching 9 June, Final Fantasy XIV opened the Gold Saucer with Make It Rain, and Old School RuneScape laid out a summer roadmap with some genuinely specific dates. The machine keeps moving.
Star Wars: The Old Republic
Game Update 7.9 Legacy Reborn was widely expected to launch on Tuesday 26 May. It did not. In the final days before what would have been the maintenance window, the Broadsword team published a brief statement acknowledging that testing had uncovered issues requiring resolution, and that the update was now targeting 'early June'. The statement did not specify a date.
The Delay
The official communication, posted to the SWTOR forums, read in part: "In our final testing, we ran into a few issues that we needed to resolve, thus the move to releasing outside of May, but we are well on our way to release date." Broadsword added that a confirmed date would be communicated once finalised.
Community reaction was mixed — frustration at the delay balanced against acknowledgement that a post-launch patch addressing critical story bugs would have been worse. The fanbase has been broadly patient, with most discussion focused on which Tuesday in June is the likely window. The smart money is on 9 June, which would coincide neatly with EVE's Cradle of War launch and FFXIV's 7.51.
The delay means Galactic Season 11, subtitled Light and Shadow, and the 7.9.1 patch it accompanies also slip. The season's companions — Fen Zeil and Amity — and the new seasonal structure remain confirmed, just without a firm date.
What Awaits in 7.9
Legacy Reborn concludes the Legacy of the Sith storyline. The planet Khar Shian — an icy moon tied to the ancient Sith Lord Naga Sadow — serves as the final location. Darth Jadus, Darth Malgus, and Shae Vizla converge in a confrontation that gives players a meaningful choice of loyalties.
Darth Jadus's plan centres on awakening Force sensitivity across the galaxy on a mass scale, using Naga Sadow's fortress as the mechanism. It is characteristically SWTOR-scale, and the setup has been carefully constructed across the past two patches. Whether the payoff matches the build-up remains to be seen.
An 8.0 Public Test Server is expected in summer, ahead of an expansion bringing the level cap to 85, the planet Ryloth, Dynamic Encounters, and a three-boss Operation launching in both Story and Veteran modes. The 8.0 story direction will not be confirmed until Legacy Reborn has had time to be played through.
Current Events — Bounty Contract Week
Bounty Contract Week is live from 26 May through 2 June. Accessible from level 15, the event sends players across multiple planets to track and confront targets for the Bounty Brokers Association. It offers reputation, weapons, armour, and mounts and remains one of the game's more cohesive seasonal events — the contract structure gives it a straightforward but satisfying loop.
The Gold Saucer is open for the Make It Rain Campaign — running 29 May through 24 June, with 50% bonus MGP and the Senor Otter minion up for grabs.
Final Fantasy XIV
Final Fantasy XIV begins the final stretch before Patch 7.51. The Make It Rain Campaign opened on 29 May and runs through 24 June, providing a relaxed pre-patch window for players who prefer the Gold Saucer to raid preparation. The 7.51 launch date of 2 June remains confirmed.
Make It Rain Campaign 2026
The campaign runs from 29 May at 09:00 BST through to 24 June. Players earn 50% bonus MGP across all Gold Saucer activities, including GATEs, mini-games, Chocobo Racing, and Triple Triad. Combining the campaign bonus with a Gold Saucer VIP Card or the Jackpot free company action stacks the rate further.
This year's event reward is the Senor Otter minion and the Senor Otter Pack — an otter themed accessory. The quest to unlock the event begins with Ollier in Ul'dah (Steps of Nald, X:9.4 Y:9.1). The full event details are on the official FFXIV blog.
Patch 7.51 — 2 June
The Dancing Mad Ultimate raid — drawing from Final Fantasy VI and centred on Kefka Palazzo — launches 2 June and requires completion of M12S (the fourth Futures Rewritten tier) to unlock. The fight is being widely discussed as one of the more thematically distinctive Ultimates given the source material. The race to world first is expected to attract significant viewership.
Also arriving in 7.51: the final chapter of Cosmic Exploration, set on the planet Oxysia. Players will need prior cosmic initiative progress to access this finale content, which concludes the cosmic storyline introduced in 7.5. A tool enhancement quest for cosmic tools accompanies it.
New custom deliveries client Tiisol Ja launches with 7.51, offering new crafting and gathering progression for players at maximum reputation. The reward at full rapport is the eat taco emote — a small but popular addition.
A new Ocean Fishing route is also included. The full 7.51 preview is on the Dawntrail special site, with a detailed video summary available via YouTube.
Fan Fest — Berlin
Berlin Fan Fest merchandise has gone live for pre-order. The deadline for two community contests associated with the event is 7 June. Berlin is the next stop on the FFXIV Fan Fest world tour, following the Anaheim event earlier in 2026.
Caldari and Gallente navy destroyers move into position above factional warfare complexes — four new hulls arrive with the Cradle of War expansion on 9 June.
EVE Online
The week's most substantial single piece of developer communication came from Fenris Creations, as the Cradle of War expansion's 'In Focus' blog was published on 26 May, followed by two dedicated livestreams on 27 and 28 May. The full shape of the 9 June expansion is now clear.
Military Campaigns
Military Campaigns are the centrepiece of Cradle of War — a new, structured way for players to influence the balance of power between New Eden's empires. Campaigns run for several months, unfolding through multiple objectives across highsec space. Every playstyle can contribute: mining, manufacturing, hacking, Factional Warfare complex captures, and combat all feed into campaign progress.
If a campaign succeeds, the faction and its supporters gain temporary localised bonuses and permanent benefits — including new stargate connections and visible marks of victory on the New Eden map. These are not cosmetic outcomes; they alter the fabric of the game's space. Fenris Creations have framed this as the beginning of a Theatres of War arc, with the winter expansion responding to whatever the summer campaigns produce.
Progress is tracked through a new Theaters of War dashboard displaying campaign goals, objectives, live contribution, and Factional Warfare status. Objectives release gradually, ensuring latecomers can still participate. Personal contribution limits are designed to distribute the burden broadly rather than allowing a small number of players to dominate outcomes.
Specific campaign objectives include The Blessed Exchange (Amarr contributing to the establishment of the Deaconry of Economic Oversight Office), alongside parallel objectives for the other major empires. The new Epic Arc, Visions of Greatness, allows players to relive pivotal historical events through empire-sanctioned simulations — including the Caldari Prime Breakout, the Battle of Pator, the Golgothan Fields, and the Liberation of Intaki.
New Ships
Four new faction navy destroyers arrive with the expansion, positioned as fast, affordable hulls suitable for PvE, PvP, and Factional Warfare. The Dragoon Navy Issue (Amarr) combines energy warfare, drones, lasers, and missiles. The other three hulls serve their respective empires — Caldari, Gallente, and Minmatar — with faction-appropriate weapon systems and engagement profiles.
Four new Tech II Command Carriers also enter the game. The Salvation focuses on armour reinforcement and battlefield coordination; others in the set bring shield, skirmish, and information warfare command burst variants. These are substantial capital hulls aimed at fleet-level play.
Exordium and Achievements
New capsuleers will enter the game through Exordium, a non-PvP starter space designed to provide a cleaner onboarding path before players enter the wider security landscape. The tutorial structure there is more gradual than the existing new player experience.
Titles and Achievements arrive with Cradle of War. PvP pilots can earn the Pod Breaker title; explorers can become Hacktivists; traders can become Market Tycoons. These are displayable across New Eden and unlock through the new achievement framework. The full breakdown is on the Fenris Creations site.
The Elder Scrolls Online
ESO enters the final countdown to Update 50, launching 8 June. The June 2026 roadmap was published this week, giving players a clear view of an unusually active month: three developer livestreams, a new Crown Crate cycle, the Zeal of Zenithar event, the Night Market conclusion, and Update 50 itself.
Update 50 — 8 June
The update delivers the Challenge Difficulty system — four difficulty tiers for overland content (Adventurer, Seasoned, Master, and Vestage). At Vestage, enemies deal 600% more damage and players deal 80% less, but gold and XP rewards scale accordingly. The system is available in overland zones, public dungeons, and delves.
The Class Mastery system adds five new passive skills per class, with players having two points to spend. Choices are character-specific and build-defining — a significant addition to ESO's build diversity without requiring players to change their existing skill bars.
The Werewolf Refresh reworks the transformation's skill line, following the Vampire refresh that arrived in a previous update. The specific mechanical changes are detailed in the preview material covered in last week's summary and confirmed live with the update.
The new Thieves Guild questline (eight quests, no reputation requirement) and the PvP Veterancy progression system also go live 8 June. PvP Veterancy campaigns last six months each; the first campaign unlocks immediately with Update 50.
Quality of life changes of note: companions gain XP at a higher rate (doubled at higher rapport ranks), the daily quest cap rises to 100, skill transmute stations appear in Mages Guild crafting hubs, guild mail is available to guild leaders and permitted ranks, and exemplary items can now be deconstructed.
June Events
The Night Market continues through 17 June — the competition mid-point passed last week, and faction standings are now becoming apparent. ESO comes to PC Game Pass on 2 June.
Chaos Ball PvP runs 10–17 June. Zeal of Zenithar — the game's summer trading event — arrives 24 June through 8 July. The June 7 developer showcase livestream precedes Update 50; a player experience improvements stream follows on 18 June, with the monthly developer update on 23 June.
Anu vs Padomay Crown Crates, which the community has noted contain some of the best-presented cosmetics in recent memory, are arriving mid-June. The June guide on YouTube provides a comprehensive walkthrough of the month's content.
Blood Moon Rises has a date — 30 June. OSRS's summer roadmap takes shape around a series of increasingly substantial content milestones.
Old School RuneScape
Old School RuneScape's community campfire stream this week delivered something the playerbase had been waiting for: concrete dates. The summer roadmap is now considerably clearer, and the headline figure is Blood Moon Rises launching 30 June.
Blood Moon Rises — 30 June
The quest and its associated content — including a new Mega King boss encounter — has a confirmed release date of 30 June. The timeline had been uncertain, with some community speculation of a further delay, so the date's arrival was broadly well-received.
Blood Moon Rises is positioned as one of the more significant quest releases in the current content cycle. Specific mechanics and the full scope of the Mega King encounter have not been fully detailed ahead of release.
Wyrmscraig Island — Summer
Wyrmscraig is a new island accessible at 62 Sailing, featuring a new boss and multiple skilling activities. Access requires completion of the introductory quest Fallen from Grace (experience-level quest) alongside the Sailing and Pandemonium skill requirements.
The island's activities include golem crafting — a crafting training method that also yields Mining XP — and goat hunting, accessible at 60 Hunter and scaling from approximately 80,000 XP per hour at level 60 to 140,000 at 80. Wyrmscraig is currently slated for 'sometime in summer', without a specific date.
Raids 4 — The Fractured Archive — Autumn
The fourth OSRS raid, The Fractured Archive, has been confirmed for an autumn release. Autumn implies a window of September to November, which represents a substantial content delivery given the scale of new raid development. Details on mechanics, theme, and difficulty positioning have not been revealed.
Additional summer content flagged in the campfire stream includes a community bingo system in development and a Summer Sweep Up quality of life pass. The official site is the primary source for scheduling updates.
RuneScape 3
RuneScape 3's 26 May update delivered a graphical rendering improvement pass that has attracted significant positive attention: ground reflections and material interactions were both addressed, with the result being noticeably improved visual quality in areas that previously suffered from flat or inconsistent surfaces.
The improvements are not a full graphics engine overhaul, but the targeted fixes to ground reflection accuracy and how materials interact with light represent the kind of incremental visual refinement that accumulates meaningfully over time. Early reception has been positive.
Drop rates for recently added boss content were also published alongside the update — providing the community with the data needed to evaluate expected progression timelines. Ivar the King of Bones, Quill the Dreadhog, and the associated pet drops all received confirmed rate tables.
The Player Avatar Beta continues to accept feedback. The forum discussion this week has been focused on edge case animation blending, particularly on older-style hairstyles under the new model geometry. No timeline has been given for the beta's conclusion or the rollout date for the new models.
World of Warcraft
WoW's week was maintenance in character: the 26 May hotfix pass addressed Midnight Falls Mythic difficulty, PvP rating systems, and several class corrections. The removal of caps on Conquest and gear upgrade Crests is the most substantive of the changes — a quality of life adjustment for players who have been hitting ceilings at an inopportune point in the season.
May 26 Hotfixes
Midnight Falls Mythic difficulty received three separate adjustments: the Dark Archangel phase-trigger fix, Heaven's Glaives maximum duration reduced from two minutes to one, Midnight Crystals spread reduced, Starsplinter initial damage down 20%, and Criticality damage down 20%. The changes address the encounter's outlier difficulty relative to Mythic peers.
The cap on total Bloody Tokens has been removed. Conquest earnable per character is now uncapped for the remainder of Season 1. The cap on upgrade Crests has similarly been lifted. These changes collectively signal that Blizzard considers the PvP and gearing systems to be in a position where hard limits are no longer needed to control progression pacing.
PvP rating gains from 2v2, 3v3, and Solo Shuffle matches have been significantly increased to improve ladder movement as Season 1 continues. The hotfixes page has the full list.
June Trading Post
The June Trading Post has opened, themed around Gilneas and worgen aesthetics. The headline mount is the Flame-Painted Sun Roc, available this month. The Trading Post continues to be a reliable source of cosmetic content for players who prefer not to engage with the gear treadmill.
Patch 12.0.7 Revelations remains on the horizon — development is ongoing, with no confirmed release date for the new zones Val and Naigtal and the Sporefall raid. Mid-June remains the working expectation.
Black Desert Online
Black Desert Online's 28 May patch was the finalising pass on the PvP balance cycle that began the previous week, with Kunoichi, Lahn, Striker, Mystic, Drakania, and Woosa all receiving their last adjustments. Alongside the balance work, a new world boss and a new Altar of Blood tier were added.
PvP Balance — Final Pass
The 28 May notes closed out the PvP balance cycle. The key changes: Kunoichi Succession super armour nerfs with offsetting Wheel of Wrath damage improvements; Lahn adjustments to her kit's engagement range; Striker further HP recovery redistribution; Mystic's transition to forward guard is now complete; Drakania Succession Ion Gauge recovery improvements confirmed; Woosa received both PvP and PvE tuning. The patch notes are on the NA/EU Black Desert site.
Arena of Solare now carries an AFK penalty system, addressing a long-standing frustration with inactivity during ranked matches. An Arena of Solare partial server maintenance was performed on 28 May to resolve a specific issue with opponents being attackable immediately after round end.
New Content
The Altar of Blood receives its second Abyssal Illusion tier, with stats of 395 AP/450 DP and 1895 AP/760 DP. This represents the current ceiling for the progression system.
Remnant of Distortion Chapter 3 introduces Black Wings as a new world boss encounter. The event-tied boss is accessible during the active Chapter 3 period and follows the encounter format established in previous Remnant of Distortion chapters.
Quality of life additions include: energy potions now exchangeable at the Dalishain NPC, market price cap adjustments across various commodity items, the item drop cheer animation replaced with a UI notice (toggleable), and the big ship overload conditions revised.
Neverwinter
Neverwinter's 28 May patch was the first follow-up to Biting Cold's Module 33 launch, addressing gear issues, heroic encounter balance, and dungeon progression within the new module's content.
Quick Start character issues were resolved — players who had experienced problems with the Module 33 onboarding setup should find their characters in the correct state post-patch. Heroic encounter participation requirements and scaling were adjusted.
Flooded Future quest chain fixes addressed progression blocks that had emerged in the first week of Module 33. The Shackles of Divinity Trial received reward and difficulty tuning. Several gear corrections were applied, most notably to Arbiter Cleric gear and Healer Boots, which had been producing unintended stat distributions.
The Butcher Seal was nerfed to address its outsized currency generation relative to other acquisition paths. New vanity items — including the Coldbound Sentinel pet — and lockbox illusion rewards were added. The full update details are on the site.
Broader Genre News
EverQuest — Frostreaver Progression Server
Daybreak launched the Frostreaver progression server this week — the first of two special EverQuest servers planned for 2026. Frostreaver begins at the Scars of Velious expansion, with subsequent expansions unlocking every eight weeks after Planes of Power. The ruleset was determined by player vote. For EverQuest's dedicated community, progression servers remain among the game's most successful live service events.
Embers of the Uncrowned — Steam Next Fest Demo
Nexon's dark fantasy MMORPG Embers of the Uncrowned will have its first playable demo during Steam Next Fest, launching 15 June. The demo spans three main story chapters, 34 side quests, three main regions, and up to eight hours of content. Three playable classes — Executioner, Spectral Blade, and Stormbringer — will be available. The game draws frequent comparisons to Lost Ark in its isometric action structure. Nexon has stated no pay-to-win elements affecting gear or character progression are planned.
Throne and Liberty — Frozen Divide
Throne and Liberty's upcoming Frozen Divide expansion is previewing content ahead of its 25 June release. The expansion introduces high-level boss encounters and co-op dungeon content in a new frozen region.
Other Notes
Ragnarok Zero: Global concluded its Open Beta Test on 28 May, having run from 20 May across Southeast Asia, Europe, and Oceania. A launch date has not been announced. Star Citizen crossed $1 billion in crowdfunding this week, following another large-scale ship sales event — a milestone that continues to draw commentary on the game's unusual development timeline. Corepunk has confirmed a full progression wipe on 25 June alongside major system changes ahead of its 1.0 release.
Looking Ahead
The first two weeks of June are as busy as any stretch in recent memory. Final Fantasy XIV's Patch 7.51 arrives on Tuesday 2 June, and the Dancing Mad Ultimate race will dominate conversation in that community for days. ESO's Update 50 follows on 8 June, and EVE Online's Cradle of War expansion lands on the same day — a remarkable coincidence that makes for an unusually competitive weekend for the genre's attention.
SWTOR's position is the awkward one. Early June means at most one or two possible Tuesday windows before the phrase 'early June' begins to strain credibility. The 9 June slot would align with the other major launches and place the delay at a manageable two weeks; a 16 June release would start to feel longer. Broadsword has been transparent about the reasoning, which helps, but Legacy Reborn needs to deliver on the considerable anticipation that has built around it.
Old School RuneScape's 30 June date for Blood Moon Rises gives the community a firm target to prepare for, and the autumn Raids 4 announcement provides a longer horizon to anticipate. RuneScape 3's graphical improvements, modest as they are in scope, have reminded players that the engine is still being actively developed — a quietly reassuring data point. Guild Wars 2 remains quiet ahead of what is expected to be an August return. The genre, all things considered, has a great deal to show for June.